Smol Q&A: What’s next for Sukeban, and more!

Hello everyone, long time no see! It’s been a while since we wrote an update.

Two years ago VA-11 Hall-A was released and we wanted to do something cool for the anniversary (June 21st), but it was simply impossible to plan something cool amidst the chaos of developing new games and looking for more peaceful grounds. We did promise to answer some of your questions though, so without further ado, let’s take a couple minutes to go through a few select ones, and then some more in a future post.

This is maybe the most common question: Will we ever go back to VA-11 Hall-A? to be completely frank, maybe not. At least not in a long time.

Valhalla’s development wasn’t long, but it took a toll on us and is full of small yet bitter events we want to leave behind. Maybe in 10 years with Jill going through a midlife crisis because that’s totally a Jill Thing that would happen.

We also want to experiment more by making all kinds of weird games, and we can’t do that if we just keep making Valhalla sequels.

That’s totally on the table. We have some ideas and the framework is already there, so who knows!

Be the Dana Zane you want to see in the world.

No particular reason, we just stopped working on it as soon as my then 9 year-old nephew beat it, only getting rid of the outright impossible bits when they were found (like unavoidable walls of bullets no matter where you went).

Two years, and nothing was cut except for some patrons we outright forgot to include and a training mode. Training mode was cut because we ran out of time (self-imposed, we actually didn’t have a formal deadline).

There’s probably a lot more but I can’t think of anything in particular that would stand out.

We wanted to set the tone for Jill; how tired and fed up with life she feels. Making the first client (and first impression) a first-class asshole would make the player get in tune with her instantly. She pushes forward even though she’d much rather punch the asshole in the face, just waiting for it all to be over. Results to this idea have been mixed but we have no regrets whatsoever.

I’d like to take a moment to confirm that yes, we are indeed working on a new title!

Achoo!

It’s still too early to talk about it in detail, but it’s coming along very well. Our mission in life is to always do something completely different, not only from Valhalla but from most games out there (wouldn’t be a Sukeban game otherwise), so we hope to surprise you once you see it in action. We don’t even know which genre to use to describe it, so we’ll let you be the judge when the time comes.

Things we can confirm that are 100% safe to promise:

>It’s comfy
>Most of the characters are women
>The protagonist is indeed the coolest and has sharp-ass teeth
>Story-focused

So, your usual Sukeban game.

The reason we are taking our sweet time is because we have spent about a year learning a lot of new things from scratch (we never worked with 3d before), but that initial phase is already over and the game is about 6 months into full-production. We want to do a proper reveal once we have the core systems working.

Code name: NEXT GAME.

 

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That’s all for now! See you in a future post where we’ll reply more questions. Also, since the actual announcement of our next game is coming soon, I’d sign up for the Sukeban Friends mailing list if I were you! That way you don’t miss out on important announcements.

Go here to sign up. It’s free.

13 thoughts on “Smol Q&A: What’s next for Sukeban, and more!

  1. I’m just gonna say I love the aesthetics of both VA-11 Hall-A and what you show from your next project. Retro 3d is underutilized and not often done well.

  2. I became a huge fan of your work after Va11-Hall-A! I can’t wait for anything else you produce haha!

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