You know, as much as cyberpunk likes to tell you about gaps between the rich and the poor, you don’t actually see the rich that much. Many times the rich might just be a myth for all you know. And when they do show up they’re really flat characters or just plain villains by default.
So what if we explored the idea of rich people in a cyberpunk setting?
Back in the early development of VA-11 Hall-A’s full version, at a point where we just managed to spit out a demo and were confident enough to start the full version, we ran into a very particular problem.
We knew we wanted to make character-focused plots like with the prototype, but we needed a way to string them all together on an in-game day. We were working on day 1 and we had Donovan, Ingram, and Sei almost fully written but we didn’t know how to contextualize them together.
Then Kiririn just said “Well, how does Pawn Stars do it?”.
On August 19th 2014 we released Prologue as an experiment of sorts. We wanted to test the grounds of a full release (in which we found out the glass ceiling of RenPy… which we’ll discuss at a later date). We also wanted to release… something, anything. Not helped by the fact that people were expecting the game like it had been years in development or something.
And even if she’s not as much of a central figure of the plot in the final version, Betty was for all intents and purposes a trailblazer for us. She’s a very important character in VA-11 Hall-A’s development history.
We made her birthday the Prologue release anniversary for a reason, so let’s talk about Betty.
Please note that this post assumes you’ve played through the game at least once. Potential spoilers will be left unmarked.
The reaction to Alma has been interesting. It doesn’t seem like people dislike her, but rather that they like everyone else more. As such, it sometimes feels like even Streaming-chan gets way more attention than her.
And so, the least we can do for her birthday is put her in the spotlight, right?