Daily VA-11 Hall-A 2022 #1

日本語版

I’m going to begin this with a very weird starting point but: Did you know Venezuela has complete control on incoming foreign currency?

Like, if you were from the United States, and wanted to buy something from say… a European website, upon purchase your bank would be able to go “well, at the time you purchased it the Euro was worth this much USD, so we’re gonna debit that plus an extra fee.”

Or if you were traveling to Japan, not only can you take out cash on 90% of ATMs (the 10% outlier being all the small banks where currency exchange is a premium service), there’s even stations that let you exchange cash into Yen at basically any high-transit spot.

This sounds obvious to many of you. Insultingly so, even. But to me it’s something that still amazes me.

I’m not gonna go deep into the details because this roundabout intro to effectively illustrate a point is already a big enough detour out of nowhere, but bear with me.

When it comes to Venezuela you have to abandon “common sense” or “sensible reasons”. If you go to another country no local bank will allow you to just convert currencies. Moreover, if you had an incoming transfer in foreign currency; the bank would instead convert it into Bs. (That’s the abbreviation of Bolivares, fitting, I know).

That last point doesn’t sound too bad… until you learn that the government never really acknowledged the proper rate of USD to Bs. because, like many other things, if they properly updated the rate then it would become evident that things weren’t under control.

In practical terms what this means is that at a hypothetical point of ultra-volatile inflation, through the “official” channels, 100 USD would net you 40.000 Bs. at a time where a 2 liter bottle of Coca Cola was around 400.000 (for the sake of scale, not actual historic numbers).

So of course, if you wanna make a living making video games on the international stage you’re stuck not being able to do anything, since most marketplaces require you to submit a bank account to which they’ll send your earnings.

Now, Venezuelans had access to USD… kinda… sorta…

Basically every adult would have access to an “allowance”, a set amount of USD you could “convert”. After a silly amount of annoying paperwork clearly there to filter everyone but those REALLY set on getting access to it, you’d be able to use a certain amount of USD.

In short, instead of being able to just convert currency you’d have the “right” to convert a specific allotted amount of USD per year. I have unreliable memories of my parents having access to either 300 or 500 USD each, while I clearly remember my cousin speaking in awe about the time when the allowance was 1000.

Through one such allowance I was able to verify a PayPal account, through which I was able to purchase the odd Steam game here and there after pestering my parents for a long while. And as you might imagine, when you had at most like 400 USD per year per household total, spending 5 on Terraria was like foregoing your christmas present for that.

Thank God I’m still playing Terraria to this day, then.

Played enough across platforms that the timer has bugged and resetted back to 0 a couple of times, even.

So with that stage set, imagine this: You and the buddy you met in college finally graduated from that god forsaken Graphic Design course. You now have time to make games; a decent amount before it starts to feel to you like you’re leeching off your parents (since they didn’t seem to mind). However, whenever you looked into how to monetize it, you ran into the same problem: Needing a foreign bank account. A PayPal account wouldn’t suffice (this was also in 2014 so outside of Payoneer, common currently used alternatives like Zelle weren’t available).

So of course you go find some peeps that you know are also Venezuelans and have made a living off of games or similar stuff and ask them how they managed to do it – only for them to reply that they just had family in Miami that opened a bank account for them.

Well fuck us, I guess.

But you get nowhere sulking so we decided to keep making games. We’ll get some experience and hey, some chance will arise.

At that point in time we were kinda burnt out with another project that was too big, too bloated, too… goalless, and we noticed that by making shorter games we learned more, so we were always in the lookout for game jams. We imposed one on ourselves right after graduating and we liked the result. We felt like we were improving by leaps and bounds.

So, looking for the next game jam to participate in, we found one called “Cyberpunk Jam” on a website called itch.io and OH SHIT you can get paid with PayPal?! Moreover, you can just hold the earnings and send the payment later, so even if we didn’t have one we could just… hold the earnings until then?

So we entered the Cyberpunk Jam and there were already many games ready. In all of them you were a hacker, or a rebel hero, or whatnot. And this is the part of the story where I explain a key element from Kiririn and I, something that’s been our bane and our boon… our baboon if you will.

You see, we’re compulsive contrarians. We don’t like to do what others do, like what others like, we’re never gonna raise a ruckus about it but we ARE gonna have “if everyone’s going left let’s go right” as our initial instinct.

And so, when we saw everyone making games where you’re Harrison Ford in Blade Runner, our instinct was to think “what if you were the lowly dude that’s trying to have a peaceful day and some asshole’s car crashes through your wall and he leaves and now you’re left with a destroyed wall that nobody will fix for you?”.

The idea of a bar immediately came to mind. Thinking about stories set in a bar I immediately thought back to the manga Bartender by Araki Joh (a reference that WILL come back to be relevant in a later day, so look forward to that). In that one the bar was called Eden Hall, so I started thinking about other mythical paradises and the obvious one was Valhalla with the alcohol association.

But just “Valhalla” would be awful for Search Engine Optimization. We had been writing an anime blog together for 3 years at that point and while in college we treated it like a serious attempt at something we could make a living out of, and SEO was one of the things we always keep in mind to this day.

So the -halla part immediately looped back to Eden Hall. Perhaps Hall A is the first Hall of a thing. Perhaps VA-1 can be like a license plate number… but VA-1 sounds too much like VH1 so let’s go with VA-11 instead; that’ll differentiate it further.

I originally had in mind some sort of bar in a futuristic war zone, and the clients you’d get would be like… some really cheery soldier that truly believes their cause, then some sort of mercenary that sells his services to the highest bidder, and finally some accountant that’s had a rough day balancing books – maybe frustrated at how expensive a single grenade is in a micro scale.

To fit the more urban setting usually associated with Cyberpunk Kiririn pushed instead for a small bar in a city. With this change the soldier became Dorothy, fitting the role of sex worker (though the soldier concept would later evolve into Sei). The mercenary… yeah, he could stay and he became Jamie. And then the accountant became a hacker and thus Alma happened (the character remained the same, only the profession changed).

Turns out we had something special in our hands. This jam game had gathered more traction than anything else we had done combined (except in the official Ren’Py forums where a thread I made about it remained barren for YEARS). People were even PAYING for it!

Words cannot describe the visceral feeling still echoing inside of me when we saw that someone paid a whole ass 25 USD for this thing we made in like a week when the game was, for all intents and purposes, free with the choice to tip us.

People gave us money for this. We COULD make money making games! I always joke that when we saw the first 5 bucks someone paid for the game, that was the moment we “tasted blood”.

So what originally started as a plan of making a lot of small games until we had money to fund a bigger one quickly morphed into a project worth exploring on a bigger scale. We even got messages from people interested in financing us to start the production proper; a publisher sort of thing.

Life has the weirdest turns sometimes.

So some of you might be wondering, after all those opening paragraphs, how did we manage to make a living off of games?

By putting a lot of trust in one of the few publisher on God’s green earth that wouldn’t have run away with the money and actually wanted to see us succeed.

It’s wasn’t as simple as blind trust, mind you. Ysbryd had already put forth an offer that worked as a sign of good faith, and as you can tell from this whole saga the worst case scenario was “get no money at all” vs “someone runs away with the money we wouldn’t have gotten otherwise”.

Which is… a frustrating turn of irony. We can’t offer practical advice to anyone in a similar situation to us, it makes us no different from the people that told us “just have family in the US bro, anyone can do it.”

Words cannot express how grateful I am every single day that I wake up on how, despite all the strife and pains everything aligned in the best way possible… and words also cannot express the weird looming pressure that the crudest answer to “how we made it” was “we got insanely lucky in a situation where everything was literally against us like holy shit how are we still alive.”

Wanna see what the fuss was about on that fateful early 2014? You can still download the original prototype here. You can tell it’s OLD because the credits say Dangemu, the name we used for game making before we settled on “Team Siscon Alice” “Sukeban Games”.

The history behind KIDS is honestly less complicated but I feel like it shows the sort of people that we are.

It’s a short one. Around early 2018 we were preparing to promote one of the new ports of the game and since it was near April 1st I figured “hey, what if we promote it via April Fool’s”. The idea was shot down, but the drive to make SOMETHING for April Fools was intense enough that I was able to code and write the game in about a week just in time for April 1st. We really wanted to shitpost THAT MUCH.

KIDS is a game I hold near and dear to me because while VA-11 Hall-A’s development was long and eventful, KIDS was just such a spur of the moment thing that for years I wondered ”Where did that Fer go?”. Where was the Fer that wanted to shitpost for April Fool’s so hard that he made a whole ass game that’s still quite enjoyable in just a week.

In truth? That same year that Fer moved to Japan, learning the ropes of living alone in a land where he didn’t speak the language, and got a bad case of The Burnouts while  working on a sequel that I still see people demanding like they paid in advance for it and we owe it to them as if the first person to whom its lack of release stings isn’t the person they’re complaining to.

All in all, taking about 4 years to get to a point where I’ve healed just enough to both enjoy the fruits of our hard work without guilt, and where that itch to make things is strong enough to push me to actually make them is a good enough milestone. I think.

KIDS is a fun read, if I do say so myself; especially side to side with the prototype because you can compare my writing in early 2014 with my writing in early 2018. You can even compare it to these posts if you wanna keep the 4 year checkup going.

You can get it here by the way.

Tomorrow we start with the game proper, more specifically with the first day of “Prologue” and that one’s another interesting story.

24 thoughts on “Daily VA-11 Hall-A 2022 #1

  1. Man that shit crazy i like this game and that crazy thank you for making such a crazy game creators.

  2. I’m glad that you and Kiririn were able to put a game out into the universe that had such a positive impact on my friends and I, both creatively and otherwise. As we’re all a bunch of queer drinkers, the characters absolutely were ones that resonated with us. Also, seeing the risks yall took and watching your creative processes, it inspired me to attempt to get my (not game-making, but still adjacent to gaming in two different ways) stuff out there as well.

    Honestly am glad that a good friend of mine bullied me into playing VA-11 HALL-A, and that I eventually ended up chatting with you and Kiririn and Garoadmusic later down the line abt art n music n waifus n what have you, and eventually contributing art to the OST and Bar Sekirei event. Wherever you go next, I’m always looking forward to seeing what yall do.

  3. First time I’m gonna be a part of this. Good excuse to replay the game after a long while too. And I’m excited to read some development anecdotes.

    Being from Argentina I completely get that thing about the USD allowance… It’s been like that for us too for a while now.

    A friend of mine actually told a somewhat dark, but quite funny, joke once about Venezuela and Argentina. As you may know, many Venezuelans have immigrated to Argentina, but during the past decade the economy has… Well, you probably know. So one day while in call with some friends I said “I wonder what the Venezuelans feel like, seeing this country they fled to become more and more similar to the country they fled from”, to which my friend responded “THEY MUST FEEL LIKE AT HOME” 💀💀

    Like a punch to the gut, but perhaps true.

    Much love to you all, Sukeban ❤️ From an Argie.

    1. lol, well, I do live in Argentina atm and the irony doesn’t escape me. I still like it quite a bit, despite its issues.

      Thank you for all the love.

  4. I find it really cool to see what you guys’ thoughts were when you created the VA-11 Hall-A Prototype and VA-11 Hall-A KIDS! I can’t wait to have another reason to revisit one of my favourite games of all time tomorrow by playing the game for the very first time on my Switch!

  5. You guys are an absolute inspiration, also although you’ve been burned out for a while and have had to deal with assholes demanding for the new release by yesterday it’s good to know you’ve got a team of friends and coworkers who see you as a human being first and a writer second.
    Take a break whenever you have to, I’m cheering for you.
    ¡Eres la verga Fer!

  6. Very sweet read. I appreciate this insight a whole lot. I don’t have much to say (what can I really comment on about luck?) But I wish you strength to write what you want to write and do what you need to do. Keep it up!

  7. Honestly, I don’t know what to say, I just want to support you guys. You made an incredible game and I thank you for being able to enjoy it.

  8. I don’t want to make this comment too long, because I’d feel selfish and like I’m making this personal story about myself. But I feel like, a reply would be appreciated in this kind of post.

    As someone who’s in a similar situation to the first half, I don’t feel necessarily “cheapskated” by a lack of proper advice or anything… Instead, I received hope. “Empowerment”? That might be the word. And that is so, immensely, appreciated. In some ways I feel like I gained more than if this had some kind of step by step diagram on the matter or whatever lol.

    Thank you for telling this kind of story. And thank you for making a really special game.

  9. It’s still shocking for me , that you people manage to make such a good game. In the hell hole that is Venezuela. I really find aspiring that you guys didn’t sulk CONSIDERING THE CONDITIONS of living there . I want to thank you, and please keep it up !

  10. I have a special place in my heart for VA-11 Hall-A, it inspired me to become a bartender and I think that’s the best decision I’ve ever made.

  11. the passion you have for your games is palpable. every time i check back on these logs it’s like learning a new part of your story. i could not be happier that y’all got lucky because now i have art that’s changed me. so thank you for all you do

  12. It’s neat to hear that first five dollar sale was an eye opener. Hell, people still use the mobile /u/app as a chatroom years later.

  13. Ahh los flashback de tener que explicar el maldito cupo cadivi y que cada vez fuese mas difícil hacerle entender a la gente de afuera que era 1 vez al año y a los del interior que eso NO ERA REGALADO sino que era cambiar tu propio dinero.

    Es bueno saber de donde nace todo esto de va-11 hall-a y cada paso que han logrado dar, no se de donde sacare el tiempo pero me anoto en esta nueva tradición. No se cuanto mas nos hagan esperar para la siguiente entrega, cuando llegue el siguiente juego sera bien recibido.

  14. Finalmente puedo comentarte y francamente , me encanta la escencia de sus juegos , chistosos, reflexivos y bastante ingeniosos pero minimalistas y respecto a lo de los dólares lo entiendo y es durísimo eso , limita muchísimo que el gobierno te límite los dólares , pasa lo mismo en argentina , pero bueno , lo importante es que lo lograron .

    Y agradezco que lo hagan hecho , porque ustedes son unos malditos genios con una escencia muy única

  15. I just stumbled across your post last week about these annual playthroughs and think it’s a fun idea and reminds me of the Dracula Daily read through I think just wrapped up. Funny enough, I JUST finished your guys’ game for the first time just last month so I missed the timing on that. Just might do another playthrough though as I adored the characters, setting, and the writing. In any case, I’ll definitely follow your posts as I enjoyed the insight you’ve given so far. Glad to hear that you have something else cooking up.

  16. A delightful read as usual. I think Sukeban’s trajectory is an inspiration to anyone in latin america that feels the weight of being in the global south, just how Va11halla’s story will always be an inspiration of how you can live your fullest despite everything crumbling down around you.

  17. What a pleasant surprise! And fantastic to hear from you. I’m glad that your mental health has reached a place where you’re able and wanting to create things again. Even if we never get N1RV Ann-A, I’m happy to hear about your progress and these little blog posts are a pleasure to read. Keep doing your best! May your efforts be blessed wherever you go.

  18. Glad to hear that your mental health is recovering. Also, knowing these backgrounds makes my VA-11 HALL-A experience much more deeper. Thankyou for the wonderful post, and l hope for your continued success and progress.

Comments are closed.