N1RV Ann-A Devlog 2: The weight of a text-heavy game

 

On August 2014 VA-11 Hall-A gave its first baby steps into a full-on release. Prologue, a side story meant to tide people over while we finished the full product, was finally out in the wild. During this release I was on vacation with my family in Margarita, an island north of Venezuela. I took with me the laptop I bought with our first advance payment from Ysbryd and decided to work whenever we were back into the residence we rented.

At this time we just jumped ship from Ren’Py to GameMaker Studio. Tided over by the idea of easier console porting (Vita in particular) and a couple of technical ceilings that we encountered with Ren’Py (Specifically that the pixels didn’t look crisp unless you were in full screen and freezes whenever we tried to use drag-and-drop). At this point we were asked if we could have a playable build in Game Maker, and I complied, confident by how I was able to port over the mixing mechanics from Ren’Py into GameMaker.

Like these stories usually go, my confidence got trampled upon time and time again.

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N1RV Ann-A Devlog 1: Moving Forward

There’s a saying in Venezuela that goes “Flojo trabaja doble” which roughly means “Lazy people end up working twice as much” (in one of the rare instances where the english version is longer than the spanish one), this saying usually goes to those situations where not thinking ahead ends up causing you to work more in the long run.

And while “lazy” is not the right word in this context, it is the right general idea, since for the first devlog we want to describe our focus moving forward, the lessons learned in VA-11 Hall-A that are already showing up in N1RV Ann-A and NEXT GAME.

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Announcing VA-11 Hall-A KIDS™!

We’re excited to announce the first installment of VA-11 Hall-A KIDS™!

The feedback after VA-11 Hall-A’s release spoke loud and clear, so we’re gonna take this budding franchise into a brave new direction! In an effort to appeal to a broader audience, new Va-11 Hall-A installments won’t have dirty jokes, references to intercourse or alcohol, foul language, violence implied or otherwise, religious references, or comments pertaining to any body part. Moreover, any sort of political commentary has been swiftly removed and vetoed; should any political reference show in dialogue, our writer will receive slaps in the wrist.

We seek to expand the VA-11 Hall-A fanbase to new heights! So we’re doing everything in our power to not leave anyone out and make sure nobody feels offended by the contents of our games. We’re striving to make the kind of experiences you can enjoy with your family or baby brothers, and maybe learn along the way!

The first step in this direction is to reimagine VA-11 Hall-A with VA-11 Hall-A KIDS! Gone are the icky cyberpunk worlds, now Dana Zane™ and the gang are all students attending the same high school! Where life is full of joy, and valuable life lessons that are sure to make everyone from your baby brother to your mom think and have learning fun!

But there’s more! You can experience the first of what we expect to become a multimedia franchise right now! Click here to download the first part of VA-11 Hall-A KIDS! Featuring Dana Zane™. It will calm your urges for a new family friendly experience until Studio Hotline finishes animating the first episode of the VA-11 Hall-A KIDS™! Anime or Imageepoch gives the finishing touches of our new VA-11 Hall-A KIDS™! Videogame. We trust Imageepoch with all of our hearts, after all, they share our mission to save the video game industry!

We hope you enjoy the first step in this brave new direction, and remember: Let’s fill this world with wholesome girls, and boys, and everyone in between and beyond!