On August 2014 VA-11 Hall-A gave its first baby steps into a full-on release. Prologue, a side story meant to tide people over while we finished the full product, was finally out in the wild. During this release I was on vacation with my family in Margarita, an island north of Venezuela. I took with me the laptop I bought with our first advance payment from Ysbryd and decided to work whenever we were back into the residence we rented.
At this time we just jumped ship from Ren’Py to GameMaker Studio. Tided over by the idea of easier console porting (Vita in particular) and a couple of technical ceilings that we encountered with Ren’Py (Specifically that the pixels didn’t look crisp unless you were in full screen and freezes whenever we tried to use drag-and-drop). At this point we were asked if we could have a playable build in Game Maker, and I complied, confident by how I was able to port over the mixing mechanics from Ren’Py into GameMaker.
Like these stories usually go, my confidence got trampled upon time and time again.
Continue reading “N1RV Ann-A Devlog 2: The weight of a text-heavy game”