On August 19th 2014 we released Prologue as an experiment of sorts. We wanted to test the grounds of a full release (in which we found out the glass ceiling of RenPy… which we’ll discuss at a later date). We also wanted to release… something, anything. Not helped by the fact that people were expecting the game like it had been years in development or something.
And even if she’s not as much of a central figure of the plot in the final version, Betty was for all intents and purposes a trailblazer for us. She’s a very important character in VA-11 Hall-A’s development history.
We made her birthday the Prologue release anniversary for a reason, so let’s talk about Betty.
Continue reading “Through the blueprint of Betty” →