The Girls Frontline x VA-11 Hall-A Collaboration Event is OUT!

The VA-11 Hall-A x Girls Frontline collaboration is now online! There will be a time for sentimentality and how much the whole thing means to us, but today let’s talk about the game and dispel any doubts or concerns from the perspective of someone that started playing the game quite a while before the collab was even suggested. Am I biased writing this? Of fucking course I am. It’s a game I love crossing over with a game I made. It’d be worrying if I WASN’T biased.

So let’s get this question out of the way immediately: Could you get all the characters by the end of the event if you started just now? Yes, I’d say so.

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If We Could Be Serious For A Minute

Sukeban Games is not fine.

During this date we would be revealing an April Fools joke like the Switch port that ended up being real, and VA11HALLA kids that also ended up being real.

Today, we would like to get real about our current situation since we feel it would be a disservice to our audience to keep pretending we are in a healthy situation.

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N1RV Ann-A Devlog 2: The weight of a text-heavy game

 

On August 2014 VA-11 Hall-A gave its first baby steps into a full-on release. Prologue, a side story meant to tide people over while we finished the full product, was finally out in the wild. During this release I was on vacation with my family in Margarita, an island north of Venezuela. I took with me the laptop I bought with our first advance payment from Ysbryd and decided to work whenever we were back into the residence we rented.

At this time we just jumped ship from Ren’Py to GameMaker Studio. Tided over by the idea of easier console porting (Vita in particular) and a couple of technical ceilings that we encountered with Ren’Py (Specifically that the pixels didn’t look crisp unless you were in full screen and freezes whenever we tried to use drag-and-drop). At this point we were asked if we could have a playable build in Game Maker, and I complied, confident by how I was able to port over the mixing mechanics from Ren’Py into GameMaker.

Like these stories usually go, my confidence got trampled upon time and time again.

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