Through the blueprint of Betty

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On August 19th 2014 we released Prologue as an experiment of sorts. We wanted to test the grounds of a full release (in which we found out the glass ceiling of RenPy… which we’ll discuss at a later date). We also wanted to release… something, anything. Not helped by the fact that people were expecting the game like it had been years in development or something.

And even if she’s not as much of a central figure of the plot in the final version, Betty was for all intents and purposes a trailblazer for us. She’s a very important character in VA-11 Hall-A’s development history.

We made her birthday the Prologue release anniversary for a reason, so let’s talk about Betty.

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Through the blueprint of Streaming-chan

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Please note that this post assumes you’ve played through the game at least once. Potential spoilers will be left unmarked.

I love writing off-the-wall and crazy characters, they’re just so much fun. Streaming-chan might be the character I had the most fun writing scenes for.

And since today’s her birthday (August 8th), let’s go through what went into making her, shall we?

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Through the blueprint of Alma

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Please note that this post assumes you’ve played through the game at least once. Potential spoilers will be left unmarked.

The reaction to Alma has been interesting. It doesn’t seem like people dislike her, but rather that they like everyone else more. As such, it sometimes feels like even Streaming-chan gets way more attention than her.

And so, the least we can do for her birthday is put her in the spotlight, right?

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