How VA-11 Hall-A drew inspiration from reality TV

Pic taken from The Hollywood Reporter

Back in the early development of VA-11 Hall-A’s full version, at a point where we just managed to spit out a demo and were confident enough to start the full version, we ran into a very particular problem.

We knew we wanted to make character-focused plots like with the prototype, but we needed a way to string them all together on an in-game day. We were working on day 1 and we had Donovan, Ingram, and Sei almost fully written but we didn’t know how to contextualize them together.

Then Kiririn just said “Well, how does Pawn Stars do it?”.

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Through the blueprint of *Kira* Miki

She’s the star that always shines in the dark night sky. She’s the glow that will guide you through your sorrow. She’s the northern light that will show you your dreams.

She’s *Kira* Miki and September 3rd was her birthday.

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Through the blueprint of Betty

On August 19th 2014 we released Prologue as an experiment of sorts. We wanted to test the grounds of a full release (in which we found out the glass ceiling of RenPy… which we’ll discuss at a later date). We also wanted to release… something, anything. Not helped by the fact that people were expecting the game like it had been years in development or something.

And even if she’s not as much of a central figure of the plot in the final version, Betty was for all intents and purposes a trailblazer for us. She’s a very important character in VA-11 Hall-A’s development history.

We made her birthday the Prologue release anniversary for a reason, so let’s talk about Betty.

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