Back in the early development of VA-11 Hall-A’s full version, at a point where we just managed to spit out a demo and were confident enough to start the full version, we ran into a very particular problem.
We knew we wanted to make character-focused plots like with the prototype, but we needed a way to string them all together on an in-game day. We were working on day 1 and we had Donovan, Ingram, and Sei almost fully written but we didn’t know how to contextualize them together.
Then Kiririn just said “Well, how does Pawn Stars do it?”.
Continue reading “How VA-11 Hall-A drew inspiration from reality TV”