There’s an island to the north of Venezuela called Margarita, and when Prologue finally released I was… basically stuck there on family vacation.
Right before the vacation I was asked to make some sort of demo for a small event, and I took the laptop that had become my work station with me to the island because hey, first big game, I had big boots to fill and I felt like maybe I could make the jump to Gamemaker Studio while I was on the trip.
In short: I was too cocky.
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