I’ve always wondered what exactly is the energy our games transmit.
What are the common threads? The shared aspects?
Most people have only played Va11halla (perfectly understandable) – but we’ve done a lot more with several degrees of success and quality. Perhaps now we can get an assessment on what the “soul” of our games is… Though maybe it’s better not to know. Wouldn’t want to ruin something that might come out as a result of not knowing what they fuck we’re doing.
Anyway. I’ve updated the projects page to include most of the neat cool stuff we’ve worked on.
Not everything is in there (we made hella more games before va11halla) but I’ll get around posting those too at a later time. Probably not.