SUKEBAN VISIONS: the .45 cocktail people @ MOGRA

It’s been five long years since the last one, but the Sukeban Fan Meeting event is back! We’ll host a talk with the latest news on .45 PARABELLUM BLOODHOUND, a Q&A session with the staff, and then close with a party featuring DJ Heero Yuy and VJ ムラタナナ.

Tix are almost gone so come get them while they last!

If everything goes well we’ll be posting footage of the event at a latter date.

前回からなんと5年!マジか!スケバンファンミーティングが復活!今回は.45パラベラムブラッドハウンドの開発状況についてのお知らせやスケバンに関するQ&Aセッション、そしてイベント最後はDJ Heero Yuy、VJムラタナナのDJパーティで締め!

チケットを買うなら今!

Date: Thursday, December 19th – 19:00 ~ 23:00
Location: Akihabara MOGRA.
Tickets: https://t.livepocket.jp/e/stlbu

Project Updates and a Happy Anniversary

Sukeban Games was technically born in May of 2014, but the only anniversary I count is Va11halla’s (June 21st! how to forget such a moment).

It’s been a tumultuous seven years but here we are, still kicking.

To celebrate such a milestone I’ve decided to write a lil’ post with some recent happenings.

Continue reading “Project Updates and a Happy Anniversary”

A Sukeban Game

I’ve always wondered what exactly is the energy our games transmit.

What are the common threads? The shared aspects?

Most people have only played Va11halla (perfectly understandable) – but we’ve done a lot more with several degrees of success and quality. Perhaps now we can get an assessment on what the “soul” of our games is… Though maybe it’s better not to know. Wouldn’t want to ruin something that might come out as a result of not knowing what they fuck we’re doing.

Anyway. I’ve updated the projects page to include most of the neat cool stuff we’ve worked on.

Not everything is in there (we made hella more games before va11halla) but I’ll get around posting those too at a later time. Probably not.

The programmer on most of these projects is my good friend @FireSlash, and they include contributors like frroyo, Saria, Sophie, ThorHighHeels and Hazel. As well as current staff.

I think all of these were made for game jams, so they were either built in a couple days or over a few weeks.

I hope you all have fun checking out this odd library.